You Die First

Code Example
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2009-10-28

Here are a few of the Systems that I worked on in You Die First! This includes: Heath System, Keybinding, Audio Stream Manager, and Pickups.

Bounding Volumes

Code Example
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2009-03-21

Here is a Bounding Volume Hierarchy that I wrote for an engine lab. It can take any of the three bounding volume types included (AABB, Sphere, and Kdop) and create a collision hierarchy from it.

Emitter

Code Example
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2009-03-20

Particle System used in salvage.

All of the particles are created when the emitter is created. Therefore, recycling particles rather than calling new and delete every frame.

Graph

Code Example
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2009-03-20

A simple graph that uses the index of other items for the items neighbors.

Magic Mansion

Code Example
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2009-03-20

Here is a game that I helped make for my Structure of Game Programming class mid 2008. It was a 2D game where we were given two months to make. In addition to that we were given a demographic that we had to base our game around. Our demographic was 3-8 year old girls. Also half way through development we had to add blood effects to our game (hence the bunny). My group and I were very proud of this game (we got a 98 in the class) so I hope you enjoy it as much as we enjoyed making it!

Note: none of the Resources and Assets for this game are mine, they belong to their respective companies and creators.

For the source: I took out all of the DirectX wrappers because I did not write them, and they are property of Fullsail. Also, all of the code I wrote has my name in the header and .cpp.